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More →Minecraft, Candy Crush Among 11 Games in EU Virtual Currency Crackdown
European consumer authorities have opened eleven coordinated actions against ten video games companies over the way they sell and price in-game virtual currencies, the European Commission <a href="https://ec.europa.eu/commission/presscorner/detail/en/ip_26_2018" target="_blank" class="sc-adb616fe-0 dJryYS" rel="nofollow">said</a> Wednesday. The Consumer Protection Cooperation Network, which groups national enforcement bodies and is coordinated by the Commission, named Activision Blizzard UK, Crytek, InnoGames, King.com, Mojang, Plarium Europe, PLR Worldwide Sales, Riot Games, Supercell and Ubisoft EMEA in a <a href="https://commission.europa.eu/document/75ff33d4-77a6-4f14-916a-766a8c6c281c_en" target="_blank" class="sc-adb616fe-0 dJryYS" rel="nofollow">joint statement</a>. The games are Diablo Immortal, Call of Duty Mobile, Hunt: Showdown 1896, Forge of Empires, Candy Crush Saga, Minecraft, Mech Arena, Gardenscapes, Valorant, Clash of Clans and For Honor, picked for their broad reach, availability across devices and range of age ratings. The actions follow <a href="https://commission.europa.eu/document/download/8af13e88-6540-436c-b137-9853e7fe866a_en?filename=Key+principles+on+in-game+virtual+currencies.pdf" target="_blank" class="sc-adb616fe-0 dJryYS" rel="nofollow">key principles</a> the network published in March 2025. Those say the real-world price of in-game items and currency must be shown prominently, that traders should not mix several currencies or require repeated exchanges in ways that obscure cost, and that players should not be pushed into buying more currency than an item needs. Bundles that deliberately mismatch item prices, leaving players with a stranded balance, are among the practices to avoid. Players also keep a 14-day right of withdrawal, the principles say, including for virtual currency they have bought but not spent. Contract terms granting companies the unilateral right to change the value of in-game currency, or to close accounts without the possibility of contesting it, are flagged as unfair. Children are treated as always vulnerable, and any game not aimed exclusively at adults should expect a significant share of under-18 players. It also classes high spenders as a vulnerable group, saying so-called whales "are likely to struggle with impulse control or gambling disorders" and that games built around them face a stricter fairness test. Crypto sits outside all of it. A footnote excludes <a href="/?post_type=post&p=5742" target="_blank" rel="noreferrer" class="sc-adb616fe-0 dJryYS">><span class="sc-fe458747-4 eaOPgC">cryptocurrencies</span></a> and similar digital currencies that work as an alternative form of payment using encryption, along with virtual currencies as defined in the EU's fifth anti-money laundering directive. Currencies that can only be earned through play, and never bought, are excluded too. The regime is aimed squarely at currencies bought with real money inside closed game economies. The acti
Bitcoin Fear and Greed Index rises to 74, market sentiment turns bullish.
Bitcoin Magazine reports: The Bitcoin Fear and Greed Index has now risen to 74, indicating market sentiment of "Greed" and signaling a bullish trend.
S&P Dow Jones Indices: Twilio to replace Warner Bros. Discovery in the S&P 500 index.
According to CoinWorld news, S&P Dow Jones Indices announced that Twilio, a constituent of the S&P MidCap 400 index, will replace Warner Bros. Discovery (WBD.O) and be added to the S&P 500 index. At the same time, Vylor was also added to the S&P 500 index.
The U.S. Department of the Treasury sanctioned the Tren de Aragua money laundering network, involving 7 crypto addresses.
According to Bijie News, the U.S. Treasury Department's OFAC sanctioned the money laundering network of the transnational criminal organization Tren de Aragua, involving 7 cryptocurrency addresses. The organization's leader, Aguirre, is suspected of using Ploutus malware attacks, causing at least $40.73 million in losses as of August 2025, with more than 1,500 attacks. Tether has frozen the related wallet USDT.
Twilio shares rose 2% in after-hours trading and will be added to the S&P 500 index.
Twilio shares rose 2% in after-hours trading, as the company will be added to the S&P 500 index.
S&P Dow Jones Indices: Twilio and Vylor to be added to the S&P 500 index.
S&P Dow Jones Indices announced that Twilio and Vylor will be added to the S&P 500 index. This change will affect the market performance of both companies.
October could become a huge opportunity for the stock market.
Coin World news, Fox Business reports that October could be a huge month for the stock market. After experiencing the worst September in history, investors may see a market rebound. Although yields rose slightly this September, October's average return is about 0.9%, making it one of the better-performing months. As the fourth quarter begins, many companies will release their third-quarter earnings, especially AI giants including Alphabet, Amazon, and Microsoft. These companies are expected to increase capital expenditures, further driving market performance.
Kalshi ends its Ethereum perpetual futures trading volume incentive program early.
According to Bijie News, prediction market platform Kalshi filed with the CFTC to move up the termination date of its trading volume incentive program from October 1, 2027 to October 13. The platform's Ethereum perpetual contract market previously saw approximately $5 billion in suspected wash trading and drew CFTC attention. The CFTC's Division of Market Oversight warned in August that volume-linked incentives could induce wash trading, and Chairman Selig may take action on prediction market promotional activities this week. (Source: DEFI Rate)
The U.S. Navy awarded Raytheon a $24.4 billion missile production contract.
CoinWorld news: The U.S. Navy recently awarded Raytheon a $24.4 billion multi-year Standard Missile-6 production contract.
Every major vendor is building the same agent workspace.
Forkast reports that all major vendors are building the same agent workspace, a shift that marks a reshaping of the digital office environment. As technology advances, enterprises are no longer relying solely on traditional software but are beginning to manage teams that include non-human participants. According to a March 2026 Cisco survey, 85% of organizations are experimenting with AI agents, but only 5% have reached broad production, and 60% of respondents cite security as the main obstacle. Forrester data shows that 88% of agent pilot projects fail to reach production, with a conversion rate of only 12%. This indicates that although market demand for agent workspaces is growing, significant challenges remain in actual deployment.